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Another major issue that has nothing to do with 60fps or 30fps.Īnd I should have rephrased my statement about fighting games…. Input lag is another absolute game killer, if the game doesn’t recognize your reaction fast enough to obey the command, you end up dead. Frame drops and losses occur when a game isn’t stabilized to run at whatever cap the developer sets or doesn’t set. If you’re getting hit by an enemy because either they or the bullet suddenly disappeared and then hit you, that isn’t a 60 vs 30 issue, that’s a frame loss issue, far far FAR worse of an issue than frame rate. Yeah there’s a fair bit of players that enjoy 60fps modes, and there’s an equal bit that enjoy quality modes. To say everyone and every game needs 60fps is absurd to say the least. See disappearing enemies in Contra or Mega Man for examples. I’ve been playing games since 1985, and while the NES was indeed outputting at 60fps, there was a fair bit of the game and other games that “just couldn’t keep up”. I’m not trying to make you question your beliefs or reality. Network Link Conditioner (Mac) - XCode bundled network conditioner.Throttle (Mac) - Simulate 3G network through shared wireless network.tc (Linux) - Configure traffic control in the Linux kernel.netem (Linux) - Linux kernel supported network emulation.wipfw (Windows) - ipfw Windows port with only a subset of functions.
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Be sure to read the manual page before using it. clumsy is alpha quality software and does have some gotchas. 64bit Windows users are strongly recommanded to download the 64bit build.Įxtract downloaded zip file to arbitrary directory and execute clumsy.exe. Notice: clumsy only support Windows Vista, Windows 7 and above.